If you read four, read these.
No view counts, no upvotes, no popularity lie. These are the essays I'd hand to a friend who asked “where do I start?” — the ones I'd defend in any room.
The half-life of a good tool
Three categories of tool exist in the working life of a professional: the tool you'll throw out in eighteen months, the tool you'll throw out in five years, and the tool that will, with mild adjustments, outlive you. Almost everyone confuses category one for category three.
The cost of being available
I once calculated, in a fit of late-night rigor, that I had been on call — in some informal sense — for roughly 4,200 of the previous 4,380 days. The number was wrong only in that it was too low.
Taste is the last moat
When every engineer can ship a feature in an afternoon and every designer can prototype in a sentence, the only thing left to compete on is what you choose not to build.
Latency is a worldview
Network engineering as a metaphor for how good thinkers structure their lives. Async, batched, queued, cached — and the one bad path that ruins all of them.
The half-life of a skill
Three things have a half-life: uranium-238, the enthusiasm of a new hire, and your knowledge of CSS. The third one is the only one most of us pretend isn't happening.
The second-brain trap
Most note-taking systems are productivity cosplay. Three rules separate the ones that pay rent from the ones that don't.
Learning by shipping
The fastest way to know if you understand a thing is to put it in front of a user and watch what they do. Tutorials are an inferior substitute for the embarrassment of releasing too early.
- //taste
Taste as a deploy gate
5 MIN - //build
Shipping a killable feature
4 MIN - //mind
Annual: 2025
4 MIN - //teach
The system I actually use
4 MIN - //mind
Why we refuse to ship anything that can't be rolled back in 30 seconds
3 MIN - //learning
The 30-second version of a skill's half-life
3 MIN - //teach
How to ship a rollback in under 30 seconds
3 MIN - //build
EP 01 · The decision to build in public
2 MIN
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